AoeStats
← gdpadilla950

Black Forest

510136565Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 53m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
998
+14
🇪🇸 Bohemians · Spain
988
+15
🇦🇷 Italians · Argentina
962
-15
🇦🇷 Byzantines · Argentina
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,325 13:32 18:46 29:23 ⛏ Fast Castle
22 1,156 13:16 20:07 32:58 ⛏ Fast Castle
16 868 12:23 22:03 — ⛏ Fast Castle
16 880 13:47 18:00 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,745 24,297 12,905 4,095 67,042 74,518
17,970 19,686 15,860 2,905 56,421 64,556
9,520 17,315 9,205 1,130 37,170 45,229
8,320 7,178 2,665 2,605 20,768 23,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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