AoeStats
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Black Forest

510085551Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 41m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1016
+14
🇨🇭 Bohemians · Switzerland
990
+36
🇦🇷 Italians · Argentina
977
-15
🇦🇷 Byzantines · Argentina
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,362 15:25 27:21 37:20 ⚔ M@A Rush
29 1,213 17:50 28:20 — ⚔ M@A into Archers
20 822 11:58 17:19 35:48 ⛏ Fast Castle
15 625 10:44 14:46 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,550 18,471 12,925 3,050 50,996 61,052
13,420 11,626 7,825 1,620 34,491 38,082
15,080 8,458 6,345 975 30,858 32,639
9,225 7,082 1,650 1,640 19,597 21,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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