AoeStats
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Arena

509953131Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 61m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Franks · Denmark
1008
+15
🇩🇰 Berbers · Denmark
1000
+15
🇦🇷 Italians · Argentina
992
-15
🇦🇷 Byzantines · Argentina
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,551 9:49 14:33 29:07 ⛏ Fast Castle
25 1,545 11:08 16:24 37:36 ⛏ Fast Castle
23 1,447 11:16 17:09 26:59 ⛏ Fast Castle
21 1,278 11:28 15:43 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,510 28,425 9,995 5,020 76,950 90,692
27,850 22,873 17,765 4,550 73,038 90,955
23,420 26,825 10,925 2,500 63,670 77,624
21,000 25,345 12,910 3,605 62,860 65,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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