AoeStats
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Arabia

509432459Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 59m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
796
+41
🇩🇪 Poles · Germany
768
+16
🇩🇪 Persians · Germany
719
+18
🇵🇪 Maya · Peru
803
-18
🇦🇷 Malay · Argentina
788
-17
🇫🇷 Huns · France
706
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,797 13:20 23:49 37:17 ⚔ Scout Rush
19 1,104 13:16 22:55 41:12 ⚔ FC into Archers
19 1,126 10:47 21:00 38:48 ⛏ Fast Castle
13 759 10:01 20:57 34:50
12 734 15:35 25:28 44:59
10 569 12:57 17:27 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,360 18,745 15,915 3,560 69,580 82,942
21,650 18,435 17,070 1,600 58,755 66,850
25,310 12,363 17,445 1,565 56,683 80,735
18,855 14,360 12,920 1,790 47,925 63,830
13,705 13,233 5,125 3,235 35,298 38,843
10,495 10,995 9,165 1,600 32,255 49,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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