AoeStats
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Arena

510192398Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 53m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1048
+12
🇵🇰 Saracens · Pakistan
969
+15
🇪🇸 Bohemians · Spain
984
-15
🇧🇬 Franks · Bulgaria
919
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,857 10:43 15:23 31:52 ⛏ Fast Castle
26 1,378 10:20 14:25 29:49 ⛏ Fast Castle
26 1,399 12:01 18:06 34:53 ⛏ Fast Castle
19 1,035 12:03 17:32 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,055 25,240 16,765 1,600 67,660 79,148
31,135 14,750 13,695 3,630 63,210 94,146
24,665 15,190 14,655 2,555 57,065 58,900
16,610 14,725 5,970 2,550 39,855 41,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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