AoeStats
← PrisonMike

Arena

509657512Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 2m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
1049
+14
🇭🇰 Franks · Hong Kong SAR China
1043
+14
🇭🇰 Spanish · Hong Kong SAR China
1040
+14
🇨🇳 Mongols · China
1028
+15
🇲🇽 Khitans · Mexico
1065
-16
🇦🇷 Turks · Argentina
1014
-15
🇪🇸 Ethiopians · Spain
967
-13
🇦🇷 Britons · Argentina
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 185 — — —
35 89 — — —
33 84 — — —
27 70 — — —
26 65 — — —
4 9 — — —
4 9 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 277
250 125 0 0 375 324
200 100 0 0 300 223
200 25 0 0 225 176
100 0 0 0 100 187
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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