AoeStats
← ElMirteitor4000

Arabia

510625998Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 65m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
922
+19
🇦🇷 Malay · Argentina
885
+19
🇺🇸 Cumans · United States
977
-19
🇫🇷 Magyars · France
974
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 2,603 9:36 22:46 42:33 ⚔ Archer Rush
27 1,760 11:03 25:28 46:49 ⚔ Scout Rush
23 1,511 9:43 22:39 35:10 ⚔ Scout Rush
18 1,165 12:10 21:47 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,605 19,870 23,690 5,430 80,595 82,575
27,330 13,035 12,950 4,250 57,565 63,305
26,200 13,040 8,540 1,030 48,810 56,730
12,810 14,209 6,295 2,480 35,794 42,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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