AoeStats
← ElMirteitor4000

Arabia

509774206Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 71m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
941
+14
🇹🇷 Khitans · Türkiye
940
+14
🇦🇷 Magyars · Argentina
922
-14
🇦🇷 Slavs · Argentina
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,319 11:16 21:31 40:00 ⛏ Fast Castle
26 1,820 10:05 20:13 44:15 ⚔ Archer Rush
26 1,845 11:15 18:48 37:10 ⛏ Fast Castle
23 1,623 9:39 22:24 46:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,245 15,636 14,515 3,635 67,031 66,924
38,990 10,675 13,245 2,705 65,615 90,414
22,740 22,398 8,215 2,200 55,553 74,780
19,445 10,836 14,425 4,200 48,906 71,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.