AoeStats
← addonion123

Black Forest

507675264Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 73m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1111
+14
🇺🇸 Bohemians · United States
1110
+15
🇺🇸 Khmer · United States
1091
+15
🇩🇪 Britons · Germany
1089
+15
🇨🇳 Vikings · China
1135
-16
🇭🇰 Mongols · Hong Kong SAR China
1076
-15
🇨🇳 Wu · China
1049
-14
🇰🇷 Spanish · South Korea
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,464 11:11 14:38 32:15 ⛏ Fast Castle
45 3,339 10:53 15:34 35:37 ⚔ FC into Archers
31 2,276 12:25 18:33 33:28 ⛏ Fast Castle
27 1,986 13:31 19:18 30:30 ⛏ Fast Castle
25 1,831 15:33 23:18 45:09 ⛏ Fast Castle
24 1,781 10:52 15:55 37:16 ⛏ Fast Castle
24 1,754 14:30 20:56 40:54 ⛏ Fast Castle
23 1,715 10:17 15:38 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,495 61,635 31,355 4,255 145,740 146,737
59,275 24,588 16,605 1,505 101,973 113,907
29,955 37,815 22,840 3,190 93,800 116,444
53,745 21,485 13,050 4,835 93,115 123,786
30,600 16,440 24,830 2,340 74,210 91,519
33,340 20,300 14,695 3,355 71,690 78,225
21,655 27,660 13,625 4,955 67,895 80,466
40,030 16,305 9,045 850 66,230 108,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.