AoeStats
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Fortress

509056136Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 38m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1655
+7
🇷🇴 Italians · Romania
1348
+19
🇮🇪 Slavs · Ireland
1133
+27
🇨🇳 Magyars · China
1453
-19
🇨🇳 Portuguese · China
1405
-17
🇦🇺 Jurchens · Australia
1392
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,714 6:45 10:30 28:03 ⛏ Fast Castle
27 1,048 8:59 12:34 17:21 ◆ FC into Fast Imp
24 918 6:18 11:36 19:38 ⛏ Fast Castle
23 895 7:58 12:20 24:43 ⛏ Fast Castle
23 899 7:57 11:32 — ⛏ Fast Castle
17 643 7:21 11:14 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,040 15,145 10,345 255 49,785 53,657
23,455 12,331 11,560 1,165 48,511 50,866
21,020 9,200 8,035 1,725 39,980 44,772
12,205 12,140 12,950 2,595 39,890 44,338
13,380 11,595 7,265 2,585 34,825 40,231
12,390 7,939 5,645 1,500 27,474 29,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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