AoeStats
← joosephy

Lombardia

509052263Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 54m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1715
+11
🇨🇳 Mongols · China
1710
+12
🇨🇳 Spanish · China
1676
+13
🇨🇳 Magyars · China
1667
+13
🇹🇼 Gurjaras · Taiwan
1669
-14
🇬🇧 Portuguese · United Kingdom
1616
-13
🇨🇳 Magyars · China
1608
-12
🇪🇪 Byzantines · Estonia
1542
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 3,259 10:02 14:36 34:30 ⛏ Fast Castle
53 2,892 11:01 14:47 32:18 ⛏ Fast Castle
53 2,898 10:38 26:02 37:51 ⚔ Archer Rush
43 2,309 8:58 22:15 35:02 ⚔ Scout Rush
42 2,287 8:58 26:54 44:46 ⚔ Scouts into Skirms
39 2,126 9:47 18:36 33:27 ⚔ FC into Skirms
37 2,002 11:17 15:26 32:56 ⚔ FC into Archers
23 1,248 10:55 18:31 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,280 20,509 23,240 4,340 111,369 114,462
30,000 19,779 23,120 2,830 75,729 91,010
21,140 28,911 16,850 8,015 74,916 82,868
29,830 19,913 12,455 6,060 68,258 73,307
25,090 22,223 16,935 2,925 67,173 73,592
20,755 24,829 14,240 4,950 64,774 76,774
16,885 16,093 11,835 975 45,788 54,650
17,615 12,926 7,555 3,765 41,861 44,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.