AoeStats
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Lombardia

509042536Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 11m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
2021
+5
🇨🇳 Tupi · China
1795
+13
🇨🇳 Koreans · China
1702
+17
🇫🇮 Goths · Finland
1570
+21
🇳🇱 Bengalis · Netherlands
1804
-18
🇻🇳 Mongols · Vietnam
1729
-14
🇺🇸 Italians · United States
1696
-13
🇹🇼 Turks · Taiwan
1655
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 913 8:41 — — ⚔ Archer Rush
65 734 8:56 — —
65 738 9:15 — — ⚔ Champi Rush
52 588 9:09 — — ⚔ Archer Rush
50 564 10:24 — —
48 548 8:58 — — ⚔ M@A into Towers
42 474 — — —
36 409 10:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 790 210 250 3,750 3,403
2,440 850 385 0 3,675 3,788
1,950 1,253 230 0 3,433 3,523
1,700 1,350 275 5 3,330 3,365
2,450 798 0 0 3,248 4,505
2,110 1,031 50 0 3,191 3,307
2,500 422 50 0 2,972 3,965
1,600 772 50 0 2,422 3,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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