AoeStats
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Oasis

508415811Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1842
+9
🇨🇳 Burmese · China
1824
+9
🇹🇼 Hindustanis · Taiwan
1564
+19
🇨🇳 Bohemians · China
1564
+20
🇨🇳 Inca · China
1703
-16
🇨🇳 Malians · China
1685
-15
1626
-13
🇨🇳 Tatars · China
1624
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,566 8:55 21:57 36:58 ⚔ Scout Rush
55 2,488 11:22 19:21 37:07 ⛏ Fast Castle
53 2,392 8:49 18:43 31:08 ⚔ Scout Rush
53 2,391 8:43 18:44 31:47 ⚔ Scout Rush
49 2,228 11:46 15:51 35:42 ⛏ Fast Castle
48 2,165 9:40 23:33 36:24 ⚔ Scout Rush
36 1,625 9:25 23:22 35:31 ⚔ Archer Rush
31 1,428 9:16 22:06 35:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,255 25,085 16,160 4,300 71,800 74,350
25,735 20,062 19,625 2,435 67,857 70,007
28,560 19,110 15,100 3,100 65,870 71,106
26,925 12,580 15,375 950 55,830 58,757
25,665 10,788 13,735 2,250 52,438 56,159
14,025 19,389 12,540 3,750 49,704 52,804
17,120 12,636 7,940 2,085 39,781 46,108
10,550 12,281 8,300 1,250 32,381 37,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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