AoeStats
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Fortress

508411449Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 40m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1788
+7
🇹🇼 Byzantines · Taiwan
1557
+15
🇹🇼 Bulgarians · Taiwan
1475
+19
🇹🇼 Turks · Taiwan
1473
+18
🇩🇪 Huns · Germany
1686
-21
🇹🇼 Burgundians · Taiwan
1580
-16
🇨🇳 Khmer · China
1468
-12
🇨🇳 Poles · China
1436
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,240 7:36 11:39 25:51 ⛏ Fast Castle
41 1,639 9:29 13:15 16:26 ◆ FC into Fast Imp
37 1,479 7:34 11:16 25:45 ⛏ Fast Castle
35 1,435 7:08 11:00 24:33 ⛏ Fast Castle
32 1,305 7:58 11:30 29:42 ⛏ Fast Castle
31 1,245 7:53 11:39 23:41 ⛏ Fast Castle
31 1,271 7:49 10:48 28:59 ⛏ Fast Castle
22 895 7:29 11:31 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,155 23,780 12,215 4,615 63,765 66,491
30,030 14,920 14,195 1,700 60,845 69,430
26,565 19,905 6,170 1,150 53,790 68,541
25,305 13,026 13,425 1,940 53,696 60,960
24,215 14,110 13,210 1,480 53,015 57,050
19,390 17,425 11,490 1,500 49,805 63,774
15,080 12,250 6,840 1,070 35,240 39,381
14,620 11,155 7,075 1,195 34,045 35,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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