AoeStats
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Oasis

508226186Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 13m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1756
+5
🇦🇷 Ethiopians · Argentina
1688
+6
🇦🇷 Magyars · Argentina
1560
+10
🇹🇼 Japanese · Taiwan
1580
-11
🇭🇰 Teutons · Hong Kong SAR China
1410
-6
🇹🇼 Persians · Taiwan
1321
-4
Player eAPM Actions Feudal Castle Imperial Opening
62 823 9:21 — — ⚔ Scout Rush
61 816 11:45 — — ⚔ Drush
52 695 10:34 — —
48 635 11:47 — —
46 615 9:46 — — ⚔ Scout Rush
39 517 9:41 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,659 910 0 4,619 4,611
3,070 1,125 50 0 4,245 4,496
2,605 1,385 50 0 4,040 4,389
2,200 1,155 90 0 3,445 4,083
1,800 1,446 50 70 3,366 3,639
1,850 980 50 0 2,880 4,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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