AoeStats
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Black Forest

508206915Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 40m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Japanese · Algeria
1606
+20
🇹🇼 Slavs · Taiwan
1555
+22
🇨🇿 Wei · Czechia
1701
-21
🇨🇿 Romans · Czechia
1697
-21
Player eAPM Actions Feudal Castle Imperial Opening
48 1,963 12:49 17:35 31:43 ⛏ Fast Castle
39 1,599 12:11 22:24 33:17 ⛏ Fast Castle
34 1,379 12:56 16:57 34:10 ⛏ Fast Castle
32 1,302 9:48 20:11 33:37 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,510 20,329 9,770 3,855 53,464 54,537
20,745 14,103 13,015 2,505 50,368 51,501
17,110 13,135 9,340 1,750 41,335 45,796
15,045 11,817 5,895 1,890 34,647 37,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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