AoeStats
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Nomad

507989045Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 73m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1545
+15
🇹🇼 Goths · Taiwan
1523
+15
🇸🇪 Ethiopians · Sweden
1516
-15
🇸🇪 Georgians · Sweden
1515
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,049 12:46 19:37 44:17 ⛏ Fish Boom into Galleys FC
52 3,841 12:12 20:16 34:29 ⛏ Fish Boom into Galleys FC
50 3,643 13:44 17:36 33:19 ⛏ Fish Boom FC
47 3,436 13:49 19:20 58:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,510 26,682 16,820 6,450 97,462 98,989
38,140 30,506 19,345 8,980 96,971 100,411
24,720 36,803 16,638 4,960 83,121 104,609
34,870 15,853 13,560 6,535 70,818 78,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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