AoeStats
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Fortress

507964865Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1562
+15
🇨🇭 Hindustanis · Switzerland
1556
+15
🇹🇼 Persians · Taiwan
1538
+16
🇹🇼 Britons · Taiwan
1534
+16
🇨🇳 Persians · China
1683
-21
🇭🇰 Bohemians · Hong Kong SAR China
1528
-15
🇰🇿 Japanese · Kazakhstan
1496
-14
🇹🇼 Koreans · Taiwan
1441
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,453 8:05 11:47 28:29 ⛏ Fast Castle
52 2,473 7:14 10:59 26:00 ⛏ Fast Castle
48 2,244 7:10 10:45 29:04 ⛏ Fast Castle
48 2,245 7:24 11:32 40:40 ⛏ Fast Castle
47 2,206 8:00 11:31 32:49 ⛏ Fast Castle
44 2,057 6:21 11:34 20:25 ⛏ Fast Castle
34 1,617 7:28 11:55 26:10 ⛏ Fast Castle
27 1,260 8:16 12:16 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,630 24,670 24,850 5,050 107,200 114,343
36,590 21,875 24,360 1,295 84,120 96,304
39,470 21,526 21,330 1,295 83,621 89,740
26,935 28,075 10,860 300 66,170 79,402
16,950 24,170 11,910 2,450 55,480 65,116
10,100 32,285 10,905 1,800 55,090 59,597
22,875 17,879 9,490 1,625 51,869 54,853
10,475 12,853 11,860 2,945 38,133 43,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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