AoeStats
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Oasis

507772231Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 24m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1622
+12
🇹🇼 Saracens · Taiwan
1582
+14
1577
+21
🇹🇼 Persians · Taiwan
1468
+19
🇹🇷 Bengalis · Türkiye
1571
-16
🇹🇼 Teutons · Taiwan
1535
-15
🇨🇦 Franks · Canada
1523
-14
🇷🇺 Persians · Russia
1515
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,484 8:41 18:47 — ⚔ Scout Rush
55 1,329 9:01 21:23 — ⚔ Archer Rush
53 1,266 9:46 22:00 — ⚔ Scout Rush
52 1,246 8:56 19:24 — ⚔ Archer Rush
43 1,032 10:16 22:24 — ⛏ Fast Castle
41 976 8:29 20:35 — ⚔ Scout Rush
38 918 9:14 21:01 — ⚔ Skirmisher Rush
30 719 9:56 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,900 3,702 1,925 200 12,727 13,100
5,225 4,511 2,705 220 12,661 12,779
6,430 3,500 2,075 200 12,205 13,384
6,550 3,538 1,925 100 12,113 12,077
4,550 4,403 2,490 10 11,453 12,099
5,225 3,948 1,205 450 10,828 11,832
5,650 3,060 775 100 9,585 11,193
4,275 2,296 300 1,060 7,931 8,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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