AoeStats
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Black Forest

507754777Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 49m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1730
+9
🇵🇪 Mongols · Peru
1671
+11
🇻🇳 Chinese · Vietnam
1643
+12
🇲🇽 Persians · Mexico
1635
+12
🇨🇳 Armenians · China
1619
-14
🇹🇼 Turks · Taiwan
1546
-11
🇨🇳 Mongols · China
1527
-10
1504
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,686 10:39 20:45 38:45 ⚔ M@A Rush
44 2,169 12:05 16:39 28:19 ⛏ Fish Boom FC
33 1,660 11:03 14:59 30:26 ⛏ Fish Boom FC
33 1,663 10:37 14:35 32:16 ⛏ Fish Boom FC
30 1,509 10:51 14:43 28:29 ⛏ Fast Castle
28 1,388 9:29 21:56 — ⚔ M@A into Archers
24 1,207 11:48 21:04 29:45 ⛏ Fish Boom FC
19 931 11:53 16:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,930 22,515 26,455 2,250 83,150 89,836
25,765 25,875 18,175 8,290 78,105 82,491
30,915 21,055 23,075 1,920 76,965 94,531
13,850 19,935 12,735 5,630 52,150 63,929
13,000 14,667 5,085 305 33,057 39,685
10,480 7,245 4,410 1,350 23,485 28,232
5,245 4,287 1,705 1,125 12,362 12,724
4,200 3,615 200 890 8,905 12,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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