AoeStats
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Nomad

507748072Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1632
+12
🇨🇳 Malians · China
1529
+17
🇹🇼 Bulgarians · Taiwan
1529
+17
🇫🇷 Gurjaras · France
1514
+17
🇧🇴 Portuguese · Bolivia
1606
-18
🇦🇷 Jurchens · Argentina
1591
-18
🇳🇿 Lithuanians · New Zealand
1527
-15
🇨🇴 Vietnamese · Colombia
1457
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,649 14:10 18:07 36:27 ⛏ Fish Boom FC
58 2,591 13:43 18:52 38:42 ⛏ Fish Boom into Fire Galleys FC
51 2,286 13:23 17:14 38:55 ⛏ Fish Boom FC into Galleys
48 2,138 13:34 18:43 36:18 ⛏ Fish Boom FC
39 1,737 15:43 25:40 36:13 ⚔ Fish Boom into Drush FC
31 1,376 12:07 28:19 40:37 ⛏ Fish Boom into Galleys FC
25 1,114 12:00 18:46 38:19 ⛏ Fish Boom FC
23 1,030 27:30 32:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,245 15,769 12,945 1,600 54,559 62,139
23,145 12,118 10,020 3,885 49,168 51,610
11,605 21,150 8,810 2,250 43,815 43,898
12,160 19,624 5,875 3,700 41,359 41,846
14,465 15,299 7,640 2,645 40,049 40,186
11,925 15,951 9,360 2,450 39,686 40,272
11,280 6,390 4,945 2,665 25,280 25,842
7,065 6,362 465 1,545 15,437 17,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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