AoeStats
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Black Forest

507728659Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 35m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1782
+9
🇨🇿 Khmer · Czechia
1780
+10
🇬🇧 Koreans · United Kingdom
1678
-11
🇹🇼 Burgundians · Taiwan
1585
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 1,785 10:21 14:45 28:31 ⛏ Fast Castle
37 1,322 12:04 15:48 22:17 ◆ FC into Fast Imp
35 1,226 11:56 15:25 30:07 ⛏ Fast Castle
33 1,148 11:00 14:49 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,695 10,688 7,245 2,085 40,713 41,729
17,315 8,930 9,105 1,500 36,850 40,529
8,505 11,146 4,070 1,550 25,271 26,438
8,105 7,301 6,025 425 21,856 24,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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