AoeStats
← joosephy

Arabia

507724619Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 17m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
2063
+3
🇭🇰 Maya · Hong Kong SAR China
2052
+3
🇹🇼 Magyars · Taiwan
2040
+4
🇹🇼 Britons · Taiwan
1946
+5
🇰🇿 Franks · Kazakhstan
1829
-6
🇺🇸 Ethiopians · United States
1666
-4
🇭🇰 Maya · Hong Kong SAR China
1634
-3
🇹🇼 Persians · Taiwan
1574
-2
Player eAPM Actions Feudal Castle Imperial Opening
89 1,593 9:02 — — ⚔ Archer Rush
79 1,416 8:55 — — ⚔ Scout Rush
71 1,266 8:52 — — ⚔ Scout Rush
67 1,193 8:43 — — ⚔ Archer Rush
67 1,197 9:57 — — ⚔ Scout Rush
66 1,176 8:55 — — ⚔ Archer Rush
52 922 9:15 — — ⚔ Archer Rush
50 892 8:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,525 2,893 100 0 8,518 8,378
2,850 3,045 1,535 0 7,430 7,691
4,660 2,451 150 0 7,261 7,428
4,235 2,726 50 0 7,011 7,239
2,500 2,571 1,405 0 6,476 6,460
3,840 2,543 50 0 6,433 6,367
2,300 2,881 1,135 0 6,316 6,873
2,450 2,351 995 125 5,921 5,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.