AoeStats
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Black Forest

507687270Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 62m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wu · Russia
1862
+12
🇯🇵 Tatars · Japan
1754
+17
🇮🇹 Khmer · Italy
1625
+22
🇹🇼 Portuguese · Taiwan
1567
+24
🇳🇱 Bengalis · Netherlands
1902
-23
🇺🇸 Romans · United States
1896
-24
🇺🇸 Dravidians · United States
1792
-20
🇮🇳 Cumans · India
1475
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 3,703 15:17 19:14 40:30 ⛏ Fast Castle
53 3,333 12:12 15:52 32:43 ⚔ Fish Boom FC into Scouts
50 3,131 11:01 15:15 29:48 ⛏ Fish Boom FC
50 3,125 11:00 27:49 34:12 ⚔ Archers into Fast Imp
45 2,798 14:58 27:34 40:32 ⚔ Archers into Scouts
43 2,671 11:21 17:44 39:03 ⛏ Fast Castle
43 2,699 11:25 14:54 31:40 ⛏ Fish Boom FC
39 2,458 10:33 14:08 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,635 48,028 33,965 2,585 126,213 136,655
33,115 38,416 34,790 4,465 110,786 116,840
44,190 27,290 25,445 6,055 102,980 118,527
45,790 27,305 20,310 4,800 98,205 109,494
38,820 29,763 16,175 4,510 89,268 97,620
18,650 33,660 15,890 4,795 72,995 104,632
30,590 19,130 9,210 1,555 60,485 60,451
15,105 12,246 7,035 5,110 39,496 40,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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