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Lombardia

507673079Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 39m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
69 2,734 10:44 14:39 34:48 ⛏ Fast Castle
54 2,120 9:16 17:46 35:37 ⛏ Fast Castle
47 1,847 9:46 22:01 32:39 ⚔ Archer Rush
45 1,791 10:58 18:36 — ⛏ Fast Castle
42 1,671 10:11 22:21 — ⚔ Scout Rush
39 1,533 10:31 16:10 36:48 ⛏ Fast Castle
37 1,459 10:20 14:59 37:33 ⛏ Fast Castle
35 1,382 9:25 21:13 33:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,315 12,751 9,335 2,020 43,421 46,428
20,420 9,009 8,370 1,610 39,409 46,587
12,100 14,895 10,185 200 37,380 40,381
16,690 9,699 7,915 1,500 35,804 37,781
10,825 12,366 9,525 1,020 33,736 35,874
15,835 10,916 2,695 300 29,746 31,687
9,000 10,252 7,280 950 27,482 31,232
7,135 4,506 430 1,600 13,671 16,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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