AoeStats
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MegaRandom

509141958Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 35m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Slavs · Bolivia
921
+14
🇩🇪 Japanese · Germany
920
+14
🇨🇳 Wei · China
882
+16
🇮🇳 Romans · India
849
+17
🇵🇱 Inca · Poland
912
-18
🇪🇸 Bohemians · Spain
881
-15
🇪🇸 Cumans · Spain
854
-14
🇬🇧 Khmer · United Kingdom
845
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 974 12:11 15:57 32:05 ⛏ Fish Boom FC
28 977 15:13 23:09 30:38 ⛏ Fish Boom FC
25 883 10:39 20:50 29:49 ⛏ Fish Boom FC
25 888 11:16 15:58 30:27 ⛏ Fast Castle
22 767 12:23 17:28 34:11 ⛏ Fish Boom FC
19 666 12:53 22:43 — ⛏ Fish Boom FC
19 666 9:52 23:46 32:04 ⛏ Fast Castle
13 442 11:41 23:19 — ⚔ FC into Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,250 15,164 6,285 850 31,549 34,773
12,225 13,835 4,065 900 31,025 36,825
14,500 7,980 3,020 2,150 27,650 34,467
9,725 11,260 3,970 1,500 26,455 31,151
9,920 11,015 3,235 1,770 25,940 28,360
9,450 7,945 3,190 1,755 22,340 22,505
7,260 10,874 2,765 1,085 21,984 27,959
9,180 6,960 2,065 1,745 19,950 27,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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