AoeStats
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Lombardia

510131611Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 79m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1206
+16
🇷🇺 Italians · Russia
1167
+18
🇪🇸 Georgians · Spain
1215
-17
🇪🇸 Maya · Spain
1214
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,807 12:30 25:23 42:13 ⚔ Archers into Scouts
34 2,719 10:01 21:12 41:35 ⚔ Scout Rush
32 2,574 10:23 19:41 37:59 ⚔ Archer Rush
30 2,355 9:31 25:44 50:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,400 27,086 37,300 3,820 113,606 127,422
31,940 41,391 20,215 4,985 98,531 100,858
15,330 33,185 21,285 4,950 74,750 103,273
33,965 23,630 11,590 1,465 70,650 78,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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