AoeStats
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Arabia

510126675Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1266
+14
🇨🇴 Saracens · Colombia
1262
+14
🇪🇸 Poles · Spain
1229
-14
🇪🇸 Saracens · Spain
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,517 9:19 23:02 36:41 ⚔ Archer Rush
35 1,405 10:30 24:47 39:08 ⚔ Scout Rush
35 1,399 12:12 22:02 — ⚔ Archer Rush
26 1,056 11:12 32:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,545 9,709 6,670 1,530 34,454 35,396
9,700 8,016 5,995 1,400 25,111 26,020
13,855 6,953 490 840 22,138 23,398
6,760 7,457 3,495 900 18,612 21,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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