AoeStats
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Arabia

509720720Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 58m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1229
+16
🇪🇸 Saracens · Spain
1228
+16
🇪🇸 Khitans · Spain
1225
-16
🇵🇪 Mongols · Peru
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,237 8:05 28:20 — ⚔ Archer Rush
34 1,994 10:02 18:52 40:24 ⚔ Scout Rush
33 1,947 11:10 21:22 42:04 ⚔ Skirmisher Rush
28 1,657 10:08 31:48 55:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,650 15,803 19,555 3,300 75,308 75,916
49,325 13,186 3,995 2,275 68,781 70,154
26,285 14,105 16,560 1,565 58,515 73,498
6,305 6,095 2,955 200 15,555 15,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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