AoeStats
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MegaRandom

509710066Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 53m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1213
+16
🇪🇸 Saracens · Spain
1212
+16
🇹🇷 Maya · Türkiye
1220
-16
🇹🇷 Sicilians · Türkiye
1211
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,928 10:42 19:40 40:22 ⚔ Archer Rush
32 1,709 10:59 25:35 48:13 ⚔ Scout Rush
28 1,531 11:06 18:42 46:00 ⚔ Fish Boom into Archers
25 1,361 14:11 19:38 52:13 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
39,515 11,765 3,260 1,720 56,260 59,842
20,490 14,375 12,045 2,050 48,960 62,192
17,365 15,361 11,810 2,890 47,426 49,127
15,240 9,468 5,945 1,675 32,328 33,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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