AoeStats
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Arena

510999935Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Mongols · Latvia
1614
+19
🇨🇳 Byzantines · China
1589
+20
🇪🇪 Dravidians · Estonia
1535
+22
🇬🇧 Romans · United Kingdom
1482
+25
🇭🇰 Slavs · Hong Kong SAR China
1696
-22
🇨🇳 Teutons · China
1694
-22
🇸🇬 Georgians · Singapore
1693
-22
🇨🇳 Maya · China
1637
-20
Player eAPM Actions Feudal Castle Imperial Opening
71 3,514 10:17 14:05 29:27 ⛏ Fast Castle
59 2,919 9:12 19:42 27:56 ⚔ Towers FC
46 2,301 9:33 15:18 29:30 ⛏ Fast Castle
46 2,311 10:52 14:27 28:10 ⛏ Fast Castle
46 2,306 9:42 14:08 30:11 ⛏ Fast Castle
44 2,171 10:37 14:35 28:50 ⛏ Fast Castle
34 1,668 10:34 14:23 26:57 ⛏ Fast Castle
28 1,391 10:05 14:43 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,410 28,340 19,300 5,100 91,150 96,987
36,390 30,384 17,000 3,260 87,034 93,140
36,995 22,500 20,735 2,780 83,010 84,616
33,800 29,590 16,415 2,350 82,155 98,873
35,995 27,425 12,250 4,685 80,355 88,884
27,150 14,895 24,660 2,200 68,905 73,796
34,485 20,435 3,770 3,010 61,700 68,446
16,575 16,959 12,600 3,290 49,424 55,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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