AoeStats
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Arena

510994663Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 39m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1683
+13
🇨🇳 Turks · China
1681
+13
🇸🇬 Slavs · Singapore
1680
+13
🇩🇰 Ethiopians · Denmark
1569
+17
🇨🇳 Vietnamese · China
1653
-16
🇲🇽 Mongols · Mexico
1642
-15
🇹🇼 Khmer · Taiwan
1580
-13
🇨🇳 Spanish · China
1551
-12
Player eAPM Actions Feudal Castle Imperial Opening
78 3,063 12:16 15:49 30:34 ⛏ Fast Castle
61 2,391 9:42 12:32 27:39 ⛏ Fast Castle
42 1,649 10:29 14:25 28:42 ⛏ Fast Castle
37 1,430 10:45 14:30 31:09 ⛏ Fast Castle
33 1,279 10:30 14:17 33:57 ⛏ Fast Castle
30 1,169 10:31 14:02 28:09 ⛏ Fast Castle
26 1,014 7:41 15:50 29:21 ⛏ Fast Castle
25 995 10:22 13:11 26:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,320 15,460 19,810 1,700 75,290 83,594
25,495 16,915 8,755 5,600 56,765 68,188
26,970 11,900 12,715 3,650 55,235 59,250
20,065 13,102 8,715 1,600 43,482 53,492
16,175 15,500 8,260 1,685 41,620 46,907
17,705 12,710 5,105 1,010 36,530 41,622
12,600 7,010 7,210 2,115 28,935 30,302
10,535 11,155 2,665 1,640 25,995 29,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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