AoeStats
← -GNG-OverHabit

Arena

510723365Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 34m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burmese · Hong Kong SAR China
1711
+13
🇩🇪 Malay · Germany
1695
+14
🇨🇳 Gurjaras · China
1686
+14
🇭🇰 Ethiopians · Hong Kong SAR China
1536
+21
🇹🇷 Lithuanians · Türkiye
1684
-17
🇹🇷 Britons · Türkiye
1635
-15
🇩🇿 Goths · Algeria
1631
-15
1629
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,098 9:55 13:35 27:42 ⛏ Fast Castle
53 1,811 8:28 22:21 28:55 ⚔ Towers into Archers into Fast Imp
49 1,690 10:57 14:56 30:11 ⚔ FC into Scouts
49 1,677 10:46 18:21 — ⛏ Fast Castle
41 1,422 11:45 14:54 30:14 ⛏ Fast Castle
37 1,256 9:55 13:34 31:27 ⛏ Fast Castle
36 1,248 10:24 14:18 28:27 ⛏ Fast Castle
29 1,010 10:21 14:25 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,130 17,215 9,980 1,715 48,040 48,958
20,250 11,005 4,590 1,600 37,445 41,030
14,785 12,670 6,355 2,805 36,615 39,777
16,505 13,620 4,890 950 35,965 39,496
16,755 11,735 5,820 1,600 35,910 41,241
16,060 9,280 5,095 1,630 32,065 34,068
10,050 10,237 1,910 2,350 24,547 26,170
8,075 7,349 5,170 1,875 22,469 23,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.