AoeStats
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Baltic

510804357Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 56m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 3,168 11:43 28:27 38:16 ⛏ Fish Boom
48 2,719 10:22 18:02 36:21 ⛏ Fish Boom FC
45 2,592 10:25 15:09 50:38 ⛏ Fish Boom FC
42 2,411 8:58 20:03 45:38 ⚔ Archer Rush
39 2,244 10:45 15:00 38:01 ⛏ Fish Boom FC
31 1,758 12:55 18:10 31:48 ⛏ Fish Boom FC
29 1,648 8:25 28:23 34:23 ⚔ Towers FC
27 1,541 10:55 17:21 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,660 20,260 29,335 1,600 98,855 102,862
47,190 23,699 19,915 4,420 95,224 98,484
38,575 22,555 24,785 3,975 89,890 104,199
24,270 19,698 11,520 1,725 57,213 68,677
27,730 13,938 10,615 305 52,588 61,273
13,165 20,929 13,860 3,225 51,179 53,382
17,295 16,956 3,965 6,300 44,516 48,214
9,805 12,429 7,975 2,670 32,879 35,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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