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Arena

510580486Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 50m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1477
+13
🇺🇸 Burgundians · United States
1434
+15
🇹🇷 Franks · Türkiye
1360
+18
🇹🇷 Khmer · Türkiye
1337
+18
🇭🇰 Mongols · Hong Kong SAR China
1471
-19
🇹🇼 Khmer · Taiwan
1402
-16
🇭🇰 Teutons · Hong Kong SAR China
1376
-15
🇦🇷 Teutons · Argentina
1365
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,228 10:20 13:52 31:13 ⚔ FC into Scouts
43 2,173 10:45 14:44 31:09 ⛏ Fast Castle
34 1,710 9:24 18:27 24:27 ◆ FC into Fast Imp
34 1,692 10:22 13:53 32:55 ⛏ Fast Castle
31 1,578 8:00 28:01 35:47 ⚔ Towers FC
31 1,581 9:27 25:24 45:13 ⛏ Fast Castle
29 1,435 10:47 21:31 27:08 ⚔ Scouts into Fast Imp
26 1,303 8:58 24:11 42:50 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
54,855 17,185 19,130 4,200 95,370 101,625
34,060 16,805 23,750 5,410 80,025 81,940
31,580 12,575 15,440 2,900 62,495 68,529
23,640 19,223 3,585 3,230 49,678 54,258
15,590 16,795 15,030 1,550 48,965 55,877
15,600 16,340 6,010 4,170 42,120 46,427
18,470 11,110 7,215 4,335 41,130 43,595
12,795 16,605 6,575 1,905 37,880 39,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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