AoeStats
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Black Forest

510566098Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 58m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1377
+14
🇦🇷 Franks · Argentina
1365
+14
🇨🇳 Japanese · China
1347
+15
🇨🇳 Armenians · China
1326
+16
🇨🇳 Georgians · China
1373
-17
🇫🇷 Bohemians · France
1334
-15
🇨🇿 Romans · Czechia
1307
-14
🇫🇷 Britons · France
1287
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 4,146 9:29 23:59 37:18 ⚔ M@A FC
50 2,942 11:05 14:54 28:34 ⛏ Fast Castle
41 2,418 11:23 15:04 29:45 ⛏ Fast Castle
36 2,109 11:38 15:21 27:31 ⛏ Fast Castle
34 1,970 10:57 19:43 33:41 ⛏ Fast Castle
31 1,838 11:01 14:59 30:01 ⛏ Fast Castle
26 1,549 11:09 18:26 31:26 ⛏ Fast Castle
25 1,455 11:34 17:41 30:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,005 28,030 34,850 4,025 115,910 133,994
50,845 23,868 32,800 2,980 110,493 124,309
33,585 41,196 21,440 4,235 100,456 126,280
24,405 43,150 25,515 6,350 99,420 119,937
30,485 39,517 11,790 2,290 84,082 94,002
22,905 32,270 19,340 2,350 76,865 104,836
29,505 26,980 17,605 1,825 75,915 94,229
13,625 19,385 12,955 3,570 49,535 84,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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