AoeStats
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MegaRandom

508253602Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 53m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
919
+14
🇫🇷 Mongols · France
912
+15
🇩🇪 Goths · Germany
905
-15
🇮🇹 Khmer · Italy
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,036 10:19 22:28 — ⚔ Scout Rush
28 1,505 10:49 23:15 42:08 ⛏ Fast Castle
22 1,168 13:58 19:25 41:26 ⛏ Fast Castle
20 1,073 10:47 23:08 39:23

Resources

Player Food Wood Gold Stone Spent Collected
30,970 12,954 11,605 4,200 59,729 74,477
25,245 11,935 9,245 2,150 48,575 48,742
17,000 13,930 5,965 3,155 40,050 54,915
20,050 9,975 5,480 1,700 37,205 41,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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