AoeStats
← Bonaparte

Arabia

508637277Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 46m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1121
+14
🇫🇷 Franks · France
1086
+15
🇲🇴 Turks · Macao SAR China
1071
-15
🇳🇱 Bengalis · Netherlands
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,450 10:54 17:47 35:50 ⚔ FC into Archers
28 1,279 10:01 21:23 43:04 ⚔ Archer Rush
27 1,259 11:04 15:45 39:32 ⛏ Fast Castle
23 1,066 11:14 17:21 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,445 19,703 12,610 3,000 52,758 60,999
15,860 8,210 11,180 1,630 36,880 38,737
14,870 11,795 5,610 950 33,225 34,447
11,120 11,705 4,205 1,700 28,730 32,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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