AoeStats
← Bonaparte

Fortress

507709233Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 43m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burgundians · Russia
1152
+14
🇫🇷 Portuguese · France
1121
+16
🇦🇺 Mongols · Australia
1078
+17
🇫🇷 Wu · France
1125
-16
🇫🇷 Vietnamese · France
1118
-16
🇫🇷 Franks · France
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,077 7:31 12:31 28:48 ⛏ Fast Castle
24 1,032 8:12 14:08 34:35 ⛏ Fast Castle
23 1,023 6:33 13:38 27:17 ⛏ Fast Castle
23 1,017 6:41 13:08 34:07 ⛏ Fast Castle
21 911 6:37 12:05 30:14 ⛏ Fast Castle
19 845 7:22 13:45 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,125 17,500 13,780 2,500 62,905 71,808
29,295 15,815 14,085 1,100 60,295 64,932
14,260 20,615 16,285 4,355 55,515 66,317
11,605 15,520 16,035 200 43,360 48,153
18,250 9,440 6,885 4,270 38,845 41,292
9,725 13,500 12,730 1,755 37,710 47,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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