AoeStats
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Arena

510361926Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 42m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1296
+13
🇮🇳 Khmer · India
1253
+14
🇨🇴 Poles · Colombia
1217
+16
🇦🇷 Goths · Argentina
1229
-15
🇦🇷 Armenians · Argentina
1218
-14
🇦🇷 Italians · Argentina
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,378 10:02 14:05 33:34 ⛏ Fast Castle
50 2,135 11:55 16:14 29:00 ⛏ Fast Castle
36 1,549 10:11 14:19 32:18 ⛏ Fast Castle
34 1,425 10:41 14:49 30:10 ⛏ Fast Castle
29 1,241 11:19 17:07 31:01 ⛏ Fast Castle
19 826 10:45 14:05 33:31 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,230 15,525 10,410 3,030 53,195 58,967
23,745 11,220 12,970 1,800 49,735 71,502
16,955 13,600 5,510 915 36,980 43,069
12,570 12,390 6,435 2,350 33,745 41,937
11,830 14,050 6,030 1,500 33,410 37,127
14,565 10,070 4,785 850 30,270 36,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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