AoeStats
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Arena

510356393Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 37m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Slavs · Norway
1269
+12
🇮🇳 Khmer · India
1239
+14
1217
+14
🇵🇹 Italians · Portugal
1114
+19
🇮🇩 Bohemians · Indonesia
1206
-16
🇦🇷 Hindustanis · Argentina
1202
-16
🇨🇳 Goths · China
1199
-15
🇹🇼 Byzantines · Taiwan
1123
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,385 10:11 14:29 28:02 ⛏ Fast Castle
32 1,195 11:34 15:13 29:11 ⛏ Fast Castle
28 1,042 10:34 14:32 28:34 ⛏ Fast Castle
24 910 11:24 15:56 34:48 ⛏ Fast Castle
23 890 10:52 14:30 28:48 ⛏ Fast Castle
21 793 10:22 14:52 30:43 ⛏ Fast Castle
20 757 12:18 16:25 29:57 ⛏ Fast Castle
18 687 10:55 13:55 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,770 13,760 9,745 3,160 54,435 60,844
24,605 14,503 9,195 1,050 49,353 57,022
24,095 15,550 8,060 950 48,655 55,705
14,535 16,185 9,125 850 40,695 44,525
15,715 14,245 4,650 1,800 36,410 41,098
13,925 11,550 6,305 935 32,715 39,156
9,550 8,295 4,440 2,480 24,765 26,463
8,095 6,165 3,405 225 17,890 19,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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