AoeStats
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Arena

509748497Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 44m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1193
+14
🇩🇪 Britons · Germany
1192
+13
🇨🇦 Goths · Canada
1192
+14
1145
-14
🇦🇷 Romans · Argentina
1144
-14
🇦🇷 Byzantines · Argentina
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,547 11:10 14:59 26:51 ⛏ Fast Castle
34 1,518 11:07 14:53 34:18 ⛏ Fast Castle
33 1,465 10:48 15:16 32:20 ⚔ FC into Archers
23 1,009 11:22 15:32 43:30 ⛏ Fast Castle
18 819 12:08 16:35 33:31 ⛏ Fast Castle
16 723 10:52 13:46 31:50 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,780 12,965 11,200 850 54,795 58,943
21,245 18,855 8,010 525 48,635 51,342
22,655 14,855 8,550 2,000 48,060 59,129
16,520 17,785 10,105 1,500 45,910 51,523
10,625 12,115 9,570 1,500 33,810 41,812
11,125 12,635 4,760 995 29,515 34,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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