AoeStats
← Chelita Helada

Black Forest

504631795Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 41m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,329 11:25 15:28 31:11 ⛏ Fast Castle
32 1,330 11:45 18:35 35:24 ⛏ Fish Boom FC
31 1,273 11:14 17:42 30:36 ⛏ Fast Castle
30 1,253 10:43 21:08 37:24 ⛏ Fish Boom FC
20 815 10:58 15:14 31:28 ⛏ Fast Castle
17 693 13:51 18:22 39:11 ⛏ Fast Castle
17 708 9:18 17:01 31:04 ⛏ Fast Castle
10 431 11:28 19:09 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,645 18,200 17,880 475 73,200 74,631
23,005 15,635 9,270 3,050 50,960 53,012
17,705 22,212 8,115 1,375 49,407 56,279
18,265 18,722 8,770 2,850 48,607 57,771
21,445 13,646 6,580 1,605 43,276 48,709
11,360 9,102 3,610 1,070 25,142 33,248
6,075 5,953 2,610 850 15,488 22,543
4,800 6,374 2,390 0 13,564 16,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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