AoeStats
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Fortress

507868656Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 37m 26s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
809
+19
🇺🇸 Wei · United States
790
+19
🇺🇸 Wu · United States
774
+20
🇹🇼 Turks · Taiwan
906
-21
🇺🇸 Bulgarians · United States
852
-19
🇨🇦 Bohemians · Canada
843
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,246 9:09 12:57 33:17 ⛏ Fast Castle
31 1,144 8:19 13:12 — ⛏ Fast Castle
27 1,014 8:45 14:19 18:31 ◆ FC into Fast Imp
19 709 8:38 25:20 — ⚔ Skirmisher Rush
12 468 9:17 13:59 27:11 ⛏ Fast Castle
11 404 12:25 18:43 26:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,180 15,976 9,850 505 46,511 53,107
13,605 6,300 7,625 1,630 29,160 33,229
9,225 9,125 4,685 2,415 25,450 31,438
9,435 10,870 2,205 315 22,825 23,450
8,505 5,475 6,225 0 20,205 26,634
9,640 5,495 4,175 850 20,160 23,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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