AoeStats
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Fortress

507865228Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 29m 40s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
806
+3
🇺🇸 Wei · United States
787
+3
🇺🇸 Wu · United States
771
+3
🇪🇸 Gurjaras · Spain
530
-5
🇦🇺 Sicilians · Australia
349
-2
🇨🇴 Goths · Colombia
337
-2
Player eAPM Actions Feudal Castle Imperial Opening
33 988 8:13 11:42 24:35 ⛏ Fast Castle
24 713 8:33 12:32 — ⛏ Fast Castle
23 679 8:05 14:30 — ⛏ Fast Castle
14 404 9:03 13:20 — ⛏ Fast Castle
5 141 10:24 20:44 — ⛏ Fast Castle
5 152 8:40 22:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,955 5,780 3,420 1,505 20,660 23,878
9,860 6,480 2,930 1,385 20,655 22,496
7,415 5,560 2,545 300 15,820 17,194
6,950 4,025 1,505 1,500 13,980 15,877
4,210 4,625 575 2,195 11,605 12,185
4,980 2,715 945 125 8,765 9,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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