AoeStats
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Arena

507816337Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 51m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
930
+10
🇨🇳 Malians · China
911
+10
🇺🇸 Teutons · United States
857
+12
🇺🇸 Malians · United States
815
+14
🇺🇸 Turks · United States
819
-13
🇺🇸 Wei · United States
799
-12
🇺🇸 Wu · United States
783
-12
🇺🇸 Teutons · United States
719
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,883 11:27 16:02 40:46 ⛏ Fast Castle
37 1,877 11:55 15:55 20:56 ◆ FC into Fast Imp
27 1,398 11:38 16:15 46:40 ⛏ Fast Castle
20 1,035 10:53 18:26 34:54 ⛏ Fast Castle
20 1,002 12:27 17:19 44:08 ⛏ Fast Castle
19 956 11:37 15:31 28:21 ⛏ Fast Castle
12 593 11:14 18:08 48:38 ⛏ Fast Castle
8 389 11:13 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,290 15,640 16,995 3,730 67,655 77,812
32,445 12,590 10,465 1,630 57,130 61,974
15,845 18,440 15,570 1,520 51,375 62,846
14,985 18,993 3,185 1,750 38,913 44,493
14,040 13,210 6,935 2,035 36,220 39,241
15,045 9,370 11,570 200 36,185 42,501
15,480 8,740 4,805 1,725 30,750 43,193
3,430 3,605 865 995 8,895 8,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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