AoeStats
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Arena

510382539Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 66m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
982
+13
🇹🇷 Huns · Türkiye
953
+15
🇹🇷 Vietnamese · Türkiye
850
+19
🇲🇽 Mongols · Mexico
945
-17
🇩🇪 Turks · Germany
912
-15
🇺🇸 Burmese · United States
904
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,433 12:26 17:46 30:49 ⚔ Scouts FC
29 1,966 10:47 16:24 28:53 ⛏ Fast Castle
27 1,805 12:34 20:00 26:18 ⛏ Fast Imperial
19 1,251 12:45 17:40 37:18 ⛏ Fast Castle
16 1,045 11:09 21:06 39:25 ⛏ Fast Castle
14 952 12:06 18:55 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,050 40,435 22,650 3,550 89,685 117,723
29,195 19,995 16,090 4,875 70,155 82,138
20,685 24,650 20,830 2,320 68,485 69,565
32,225 23,413 8,310 1,670 65,618 82,129
26,230 22,375 13,945 1,600 64,150 90,132
23,580 18,425 8,735 1,720 52,460 60,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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