AoeStats
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MegaRandom

510374454Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 61m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
923
+16
🇲🇽 Armenians · Mexico
915
+17
🇫🇷 Franks · France
912
+17
🇨🇳 Saracens · China
942
-18
🇹🇷 Vietnamese · Türkiye
925
-16
🇩🇪 Turks · Germany
912
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,880 10:44 19:43 34:46 ⛏ Fish Boom FC into Galleys
25 1,541 9:35 14:27 32:30 ◆ FC into Galleys
22 1,355 10:37 15:33 32:12 ⛏ Fish Boom FC
21 1,289 10:22 21:52 30:15 ◆ FC into Fire Galleys
11 665 10:11 22:38 — ⚔ Archer Rush
5 332 11:22 22:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,840 27,495 19,380 4,265 78,980 105,087
20,005 19,565 12,435 2,425 54,430 74,380
13,400 13,015 10,820 2,725 39,960 47,766
15,555 17,265 5,170 1,150 39,140 56,685
5,205 5,290 415 925 11,835 13,912
5,120 3,923 665 5 9,713 11,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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