AoeStats
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Arena

510174437Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 73m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
910
+14
🇩🇪 Turks · Germany
881
+15
🇮🇹 Hindustanis · Italy
869
+16
🇹🇷 Vikings · Türkiye
877
-15
🇹🇷 Burgundians · Türkiye
859
-15
🇹🇷 Persians · Türkiye
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,569 13:42 20:14 34:03 ⚔ M@A FC
22 1,630 9:57 13:43 48:34 ⛏ Fast Castle
20 1,472 10:34 20:54 31:24 ⛏ Fast Castle
19 1,368 10:46 20:46 34:25 ⛏ Fast Castle
19 1,385 10:24 19:27 33:04 ⛏ Fast Castle
16 1,154 9:38 17:05 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,420 23,400 17,380 4,230 92,430 118,101
39,330 22,330 23,575 1,710 86,945 109,498
22,585 34,620 25,880 2,800 85,885 101,737
38,465 20,950 19,865 6,250 85,530 105,217
34,360 19,190 9,860 3,340 66,750 86,919
33,400 15,175 16,405 1,630 66,610 68,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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