Arabia
505930132Analyzed1v1 RM
·
19d ago on Sep 11, 2026·
65m 0s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
flippyfloppy2000's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 648,342 analysed 1v1 players on Arabia.
flippyfloppy2000
C
Feudal Age
12:22
vs 9:49
btm 6%
Castle Age
16:38
vs 21:49
top 5%
Imperial Age
44:46
vs 38:59
btm 14%
eAPM
27
vs 39
btm 25%
First military
18:28
vs 10:33
btm 7%
▼
Slow Feudal Age at 12:22 — slower than 94% of analysed players on Arabia
▲
Fast Castle Age at 16:38 — faster than 95% of analysed players on Arabia
▼
Slow Imperial Age at 44:46 — slower than 86% of analysed players on Arabia
▼
Low eAPM (27) — busier hands win idle time back
▼
First military only at 18:28 (Knight) — later than 93% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 16:38
Slokurn
D
Feudal Age
9:46
vs 9:49
top 48%
Castle Age
26:49
vs 21:49
btm 7%
Imperial Age
42:43
vs 38:59
btm 22%
eAPM
23
vs 39
btm 17%
First military
12:05
vs 10:33
btm 29%
▼
Slow Castle Age at 26:49 — slower than 93% of analysed players on Arabia
▼
Slow Imperial Age at 42:43 — slower than 78% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
Loom after the Feudal click (8:20) — usually safest before it
▼
Town centers idle 3:07 of the first 26:49 — keep villagers queued